![]() ![]() Torment refers to the highest ten levels of difficulty in Diablo 3 (as of D3v2) and Reaper of Souls. This buff is just a small change we could make quickly, and we're definitely looking forward to your feedback over the next few days. Torment 1 difficulty slider from RoS beta. ![]() We've already seen some great feedback from players on that topic that we're taking a look at now. Note that we're going to continue to keep an eye on Rifts and how rewarding they are (or, more importantly, how rewarding they feel). Hope that helps clear some things up a bit. Imperial gems also have a chance to drop in Master and higher. Diablo 3 features several different Difficulty settings, which can be used to increase the challenge of the game, or to increase the loot and experience awarded from playing. Sources are the official Game Guide, datamined, or data gathered by the community where not officially available. These items are much rarer than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power. If you're playing through a Rift in Torment 2, you'll have a 65% bonus to Legendary drops (1.32* 1.25 = 1.65). Each level of Torment increases the chance of a legendary item to drop by roughly 15. Diablo 3: Reaper of Souls - Difficulty Overview (Patch 2.6.x - Season 17+) Notes: '2nd 50' means there is a 50 chance for a second drop (and 100 for one drop). Drops from any source of Legendary item in the game, including Horadric Caches, Kadala, and Kanai's Cube, but only after having successfully completed at least a level 70 Greater Rift solo. If you're playing through a Rift in Torment 1, you'll have a 43% bonus to Legendary drops (1.15 * 1.25 = 1.43). This means if you're playing through a Rift in Normal-Master, you'll have a 25% bonus to Legendary drops. ![]() So, the 25% bonus to Legendary drops in Nephalem Rifts is multiplicative and will actually stack with the scaling Legendary drop rate bonus in Torment 1-6. Information about legendary drop chance in T1 and T2 comes from a Blizzard post, which reads as follows: Since more legendaries drop you will also get more ancient legendaries which are a lot stronger but also more 'bad' legendaries. The quality of the legendaries will only be affected indirectly. It should be noted that the percentages for Legendary crafting material drops is set to be changed, and will be in alignment with the droprate percentages of Death’s Breath in an upcoming patch for the game. There are some torment-only legendaries that will only drop from torment 1 and above Each torment level increases the chance of getting a legendary. In addition to monster health, monster damage and experience points, the chance for legendary drops increase exponentially at higher difficulties. ![]()
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