![]() ![]() As with other games in the roguelite genre, players will stumble upon portals that can cut down on the time to complete a run. It's a simple but satisfying system when you get in a proper rhythm.įortunately, it's possible to speed up your runs through the dungeon. If this results in a kill, you can combo off of it with additional parry hits on other nearby enemies. The parry results in a satisfying pinging noise that can be followed up with a high-damage hit. Enemies can be parried with a well-timed block or dodge. Some may be slow but powerful, others are fast, and a handful offer more mobility during combat. There are a number of different weapon types that offer different move sets. The combat in Katana Kami is sometimes enjoyable. With only two bosses (located on floors 10 and 20) that look nearly identical to each other, paying off the debt quickly becomes a chore. If there were variety to the art, level design, and weapons, I might be OK with running through the same 20 floors over and over again, but there is little diversity in the aesthetics. The dungeon, referred to as Jikai, consists of 20 randomly generated floors that are populated with skeletons, oni warriors, and snakes. Each day, you can make one run through the underground forest to collect items, materials, money, and weapons. The debt collector gives you a set number of days to pay off a fraction of the debt. After that, you are left with hours of boring dungeon-crawling to slowly chip away at that debt. All of this is revealed within the opening minutes of the game. You offer your services to pay off this debt in return for Nanami's hand in marriage. You play as a wandering ronin who comes across a blacksmith named Dojima, whose daughter Nanami has been kidnapped as collateral to pay off a debt collector. While it's not fair to expect top-flight narrative in a roguelite action game, the minimal story powers the gameplay loops. I've never played any of the previous entries from the Way of the Samurai series, but having trudged through this roguelite, dungeon-crawler spin-off, I have little interest in checking out the rest of the titles. ![]() With clunky menus, bugs galore, and a tired story, Katana Kami has put an abrupt halt to the wave of awesome samurai games that we have been spoiled with over the last couple of years. With Nioh, Nioh 2 and Sekiro all being released within a couple years of each other (and Ghost of Tsushima just around the corner), my love for samurai games has never been stronger - that is, until I played Katana Kami: A Way of the Samurai Story. I have an affinity for all things samurai, so it's great that we're living in a golden age of samurai games. ![]()
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